Half life 3 script
"Runs done in this category must not use the 'wait' command or any scripts, aliases, macros, turbo buttons, hyper-scrolling and so on." + Bhop/duckrolling on ur own using ur scrollwheel and timing ur jumps Reason for this is to combat "TAS" runs from getting submitted to leaderboard to keep it as human as possible as nobody want to run against something like that.įor scriptless ur not allowed to use any of the things i mentioned above you basically have to You are not allowed however to put movement commands into ur script that moves the character for you What it came down to, at last, was a choice.
#Half life 3 script manual
Commands cl_pitchup, cl_pitchdown, +use, +jump, +duck, +attack, +attack2, -forward, -back, -moveleft and -moveright allowed in both manual and inside scripted sequences. in that ship that was half ghost-ship, half nightmare funhouse. Half-Life writer Marc Laidlaw, who left Valve in 2016, may have just revealed the proposed plot of Half-Life 2: Episode 3 on his personal website. Scripted sequences of any length are allowed (unlimited amount of waits) Ducktap/Duckroll ( bind "key" "+bxt_tas_ducktap" ) In pinyin, 'N me, kn li w men sh mi yu h zu de j hu le.', which roughly translates to 'Well, it seems we have no chance of cooperation.', the localized version of Half-Life's sentence 'Well, it looks like we won't be working together.' in Half-Life's outro speech, if the player refuses G-Man's offer. In scripted you're allowed to use scripts to help out with ur movements aswell such as This is a minor timesave compared to what save warp can do for you and is the main reason we're splitting up the category since players doesnt seem to like running with warping. In terms of routes the scripted one without "savewarping" is basically the same as scriptless with a "minor" trick called CLD (Changelevel delay) you can basically spam ur console with a bunch of wait commands before you hit a changelevel trigger then get to the overlapped part of a map and teleport through the wall. However the scripted category will most likely get split up in a few days so in the end there will be a savewarp% and a savewarpless% (you can skip almost all of blast pit for example which is major and the on a rail rocket sequence etc)
Is a big difference at the moment since "save warping" is a thing which allows you to skip major chunks of a map/chapter that can save several minutes.